| ParticleSystemPoseChanged Event |
Occurs when the
Pose was changed.
Namespace: DigitalRune.ParticlesAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public event EventHandler<EventArgs> PoseChanged
Public Event PoseChanged As EventHandler(Of EventArgs)
public:
virtual event EventHandler<EventArgs^>^ PoseChanged {
void add (EventHandler<EventArgs^>^ value);
void remove (EventHandler<EventArgs^>^ value);
}
abstract PoseChanged : IEvent<EventHandler<EventArgs>,
EventArgs>
override PoseChanged : IEvent<EventHandler<EventArgs>,
EventArgs>
Value
Type:
SystemEventHandlerEventArgsImplements
IGeometricObjectPoseChangedSee Also