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DigitalRuneBackEase Class
Represents an easing function that moves slightly in the opposite direction but then starts to accelerate towards the target value.
Inheritance Hierarchy

Namespace: DigitalRune.Animation.Easing
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public class BackEase : EasingFunction

The BackEase type exposes the following members.

Constructors
  NameDescription
Public methodBackEase
Initializes a new instance of the BackEase class.
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Methods
  NameDescription
Public methodEase
Determines the current progress of a transition.
(Inherited from EasingFunction.)
Protected methodEaseIn
Evaluates the easing function.
(Overrides EasingFunctionEaseIn(Single).)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyAmplitude
Gets or sets the amplitude of the backwards motion.
Public propertyMode
Gets or sets a value that indicates how the easing function interpolates.
(Inherited from EasingFunction.)
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Remarks
The back easing function is defined as: f(t) = t3 - t ∙ α ∙ sin(t ∙ π) where α is the amplitude.
See Also