![]() | TerrainRoadLayer Methods |
The TerrainRoadLayer type exposes the following members.
Name | Description | |
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![]() ![]() | ClampRoadToTerrain |
Clamps a road path to the terrain height.
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![]() ![]() | ClampTerrainToRoad |
Clamps the terrain height to the road ("carves the road into the terrain").
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![]() ![]() | CreateMesh |
Creates a road mesh for use with a TerrainRoadLayer.
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![]() | Dispose |
Releases all resources used by an instance of the TerrainLayer class.
(Inherited from TerrainLayer.) |
![]() | Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the TerrainLayer class
and optionally releases the managed resources.
(Overrides TerrainLayerDispose(Boolean).) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SetMesh |
Sets the road mesh and related properties.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |