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DigitalRuneGraphicsManager Constructor (GraphicsDevice, GameWindow, ContentManager)
Initializes a new instance of the GraphicsManager class.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public GraphicsManager(
	GraphicsDevice graphicsDevice,
	GameWindow gameWindow,
	ContentManager content
)

Parameters

graphicsDevice
Type: GraphicsDevice
The graphics device.
gameWindow
Type: GameWindow
The game window in Windows. on non-Windows platforms (Xbox 360, Windows Phone 7, etc.).
content
Type: ContentManager
The content manager that can be used to load predefined DigitalRune Graphics content (e.g. post-processing effects, lookup textures, etc.).
Exceptions
ExceptionCondition
ArgumentNullExceptiongraphicsDevice or content is .
Remarks
Use this constructor in Windows if PresentationTargets are used.
See Also