| GraphicsManager Constructor (GraphicsDevice, GameWindow, ContentManager) |
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public GraphicsManager(
GraphicsDevice graphicsDevice,
GameWindow gameWindow,
ContentManager content
)
Public Sub New (
graphicsDevice As GraphicsDevice,
gameWindow As GameWindow,
content As ContentManager
)
public:
GraphicsManager(
GraphicsDevice^ graphicsDevice,
GameWindow^ gameWindow,
ContentManager^ content
)
new :
graphicsDevice : GraphicsDevice *
gameWindow : GameWindow *
content : ContentManager -> GraphicsManager
Parameters
- graphicsDevice
- Type: GraphicsDevice
The graphics device. - gameWindow
- Type: GameWindow
The game window in Windows. on non-Windows platforms (Xbox 360,
Windows Phone 7, etc.).
- content
- Type: ContentManager
The content manager that can be used to load predefined DigitalRune Graphics content (e.g.
post-processing effects, lookup textures, etc.).
Exceptions Remarks See Also