| UpsampleFilterRebuildZBuffer Property |
Gets or sets a value indicating whether to rebuild the Z-buffer.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool RebuildZBuffer { get; set; }
Public Property RebuildZBuffer As Boolean
Get
Set
public:
property bool RebuildZBuffer {
bool get ();
void set (bool value);
}
member RebuildZBuffer : bool with get, set
Property Value
Type:
Boolean to rebuild the Z-buffer; otherwise,
.
The default value is
.
Remarks
When RebuildZBuffer is set the depth information of the original scene is
output together with the color information in the pixel shader.
See Also