Terrain Methods |
The Terrain type exposes the following members.
Name | Description | |
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Dispose |
Releases all resources used by an instance of the Terrain class.
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Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the Terrain class
and optionally releases the managed resources.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Invalidate |
Invalidates all data cached by the renderer.
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Invalidate(Aabb) |
Invalidates the specified region in the data cached by the renderer.
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Invalidate(TerrainLayer) |
Invalidates the specified terrain layer in the data cached by the renderer.
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Invalidate(TerrainTile) |
Invalidates the specified terrain tile in the data cached by the renderer.
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Invalidate(TerrainTile, TerrainLayer) |
Invalidates the specified terrain layer in the data cached by the renderer.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |