| ShadowShadowMaskChannel Property |
Gets or sets the shadow mask channel.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int ShadowMaskChannel { get; set; }
Public Property ShadowMaskChannel As Integer
Get
Set
public:
property int ShadowMaskChannel {
int get ();
void set (int value);
}
member ShadowMaskChannel : int with get, set
Property Value
Type:
Int32The shadow mask channel. The default value is 0.
Exceptions Remarks
Each
ShadowMask can contain the shadow terms of several shadows. Each shadow
uses one channel (R, G, B, or A) of the shadow mask. The
ShadowMaskChannel is
the index of the used channel (0 = R, 1 = B, 2 = G, 3 = A).
See Also