![]() | Matrix44F Methods |
The Matrix44F type exposes the following members.
Name | Description | |
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![]() | Absolute |
Sets each matrix element to its absolute value.
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![]() ![]() | Absolute(Matrix44F) |
Returns a matrix with the absolute values of the elements of the given matrix.
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![]() ![]() | Add |
Adds two matrices.
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![]() ![]() | AreNumericallyEqual(Matrix44F, Matrix44F) |
Determines whether two matrices are equal (regarding the tolerance
EpsilonF).
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![]() ![]() | AreNumericallyEqual(Matrix44F, Matrix44F, Single) |
Determines whether two matrices are equal (regarding a specific tolerance).
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![]() | ClampToZero |
Clamps near-zero matrix elements to zero.
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![]() | ClampToZero(Single) |
Clamps near-zero matrix elements to zero.
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![]() ![]() | ClampToZero(Matrix44F) |
Returns a matrix with the matrix elements clamped to the range [min, max].
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![]() ![]() | ClampToZero(Matrix44F, Single) |
Returns a matrix with the matrix elements clamped to the range [min, max].
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![]() ![]() | CreateLookAt |
Creates a right-handed look-at matrix (view matrix). (Only available in the XNA-compatible
build.)
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![]() ![]() | CreateOrthographic |
Creates a right-handed, orthographic projection matrix. (Only available in the XNA
compatible build.)
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![]() ![]() | CreateOrthographicOffCenter |
Creates a customized (off-center), right-handed, orthographic projection matrix. (Only
available in the XNA-compatible build.)
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![]() ![]() | CreatePerspective |
Creates a right-handed, perspective projection matrix. (Only available in the XNA-compatible
build.)
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![]() ![]() | CreatePerspectiveFieldOfView |
Creates a right-handed, perspective projection matrix based on a field of view. (Only
available in the XNA-compatible build.)
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![]() ![]() | CreatePerspectiveOffCenter |
Creates a customized, right-handed, perspective projection matrix. (Only available in the
XNA-compatible build.)
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![]() ![]() | CreateRotation(QuaternionF) |
Creates a rotation matrix from a unit quaternion.
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![]() ![]() | CreateRotation(Vector3F, Single) |
Creates a rotation matrix from axis and angle.
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![]() ![]() | CreateRotationX |
Creates a matrix that specifies a rotation around the x-axis.
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![]() ![]() | CreateRotationY |
Creates a matrix that specifies a rotation around the y-axis.
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![]() ![]() | CreateRotationZ |
Creates a matrix that specifies a rotation around the z-axis.
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![]() ![]() | CreateScale(Single) |
Creates a scaling matrix.
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![]() ![]() | CreateScale(Vector3F) |
Creates a scaling matrix.
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![]() ![]() | CreateScale(Single, Single, Single) |
Creates a scaling matrix.
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![]() ![]() | CreateTranslation(Vector3F) |
Creates a translation matrix from a vector.
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![]() ![]() | CreateTranslation(Single, Single, Single) |
Creates a translation matrix from the given values.
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![]() ![]() | Decompose(Vector3F, Matrix33F, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components.
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![]() ![]() | Decompose(Vector3F, QuaternionF, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components.
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![]() | DecomposeFast(Vector3F, Matrix33F, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components. (This method is
faster than Decompose(Vector3F, Matrix33F, Vector3F), but the matrix
must be a valid 3D scale/rotation/translation (SRT) matrix.)
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![]() | DecomposeFast(Vector3F, QuaternionF, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components. (This method is
faster than Decompose(Vector3F, QuaternionF, Vector3F), but the
matrix must be a valid 3D scale/rotation/translation (SRT) matrix.)
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![]() ![]() | Divide |
Divides a matrix by a scalar.
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![]() | Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) |
![]() | Equals(Matrix44F) |
Indicates whether the current object is equal to another object of the same type.
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![]() ![]() | FromXna | |
![]() | GetColumn |
Gets a column as Vector4F.
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![]() | GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() | GetRow |
Gets a row as Vector4F.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Invert |
Inverts the matrix.
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![]() ![]() | Multiply(Single, Matrix44F) |
Multiplies a matrix by a scalar.
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![]() ![]() | Multiply(Matrix44F, Matrix44F) |
Multiplies two matrices.
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![]() ![]() | Multiply(Matrix44F, Vector4F) |
Multiplies a matrix with a column vector.
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![]() ![]() | Negate |
Negates a matrix.
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![]() | SetColumn |
Sets a column from a Vector4F.
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![]() | SetRow |
Sets a row from a Vector4F.
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![]() ![]() | Subtract |
Subtracts two matrices.
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![]() | ToArray1D |
Converts this matrix to an array of float values.
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![]() | ToArray2D |
Converts this Matrix44F to a 2-dimensional float array.
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![]() | ToArrayJagged |
Converts this Matrix44F to a jagged float array.
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![]() | ToList |
Converts this matrix to a list of float values.
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![]() | ToMatrix44D | |
![]() | ToMatrixF | |
![]() | ToString |
Returns the string representation of this matrix.
(Overrides ValueTypeToString.) |
![]() | ToString(IFormatProvider) |
Returns the string representation of this matrix using the specified culture-specific format
information.
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![]() | ToXna | |
![]() | TransformDirection |
Transforms a direction vector (or tangent vector).
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![]() | TransformNormal |
Transforms a normal vector.
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![]() | TransformPosition |
Transforms a position.
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![]() | Transpose |
Transposes this matrix.
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![]() | TryInvert |
Inverts the matrix if it is invertible.
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