Matrix44F Methods |
The Matrix44F type exposes the following members.
Name | Description | |
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Absolute |
Sets each matrix element to its absolute value.
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Absolute(Matrix44F) |
Returns a matrix with the absolute values of the elements of the given matrix.
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Add |
Adds two matrices.
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AreNumericallyEqual(Matrix44F, Matrix44F) |
Determines whether two matrices are equal (regarding the tolerance
EpsilonF).
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AreNumericallyEqual(Matrix44F, Matrix44F, Single) |
Determines whether two matrices are equal (regarding a specific tolerance).
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ClampToZero |
Clamps near-zero matrix elements to zero.
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ClampToZero(Single) |
Clamps near-zero matrix elements to zero.
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ClampToZero(Matrix44F) |
Returns a matrix with the matrix elements clamped to the range [min, max].
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ClampToZero(Matrix44F, Single) |
Returns a matrix with the matrix elements clamped to the range [min, max].
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CreateLookAt |
Creates a right-handed look-at matrix (view matrix). (Only available in the XNA-compatible
build.)
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CreateOrthographic |
Creates a right-handed, orthographic projection matrix. (Only available in the XNA
compatible build.)
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CreateOrthographicOffCenter |
Creates a customized (off-center), right-handed, orthographic projection matrix. (Only
available in the XNA-compatible build.)
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CreatePerspective |
Creates a right-handed, perspective projection matrix. (Only available in the XNA-compatible
build.)
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CreatePerspectiveFieldOfView |
Creates a right-handed, perspective projection matrix based on a field of view. (Only
available in the XNA-compatible build.)
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CreatePerspectiveOffCenter |
Creates a customized, right-handed, perspective projection matrix. (Only available in the
XNA-compatible build.)
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CreateRotation(QuaternionF) |
Creates a rotation matrix from a unit quaternion.
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CreateRotation(Vector3F, Single) |
Creates a rotation matrix from axis and angle.
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CreateRotationX |
Creates a matrix that specifies a rotation around the x-axis.
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CreateRotationY |
Creates a matrix that specifies a rotation around the y-axis.
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CreateRotationZ |
Creates a matrix that specifies a rotation around the z-axis.
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CreateScale(Single) |
Creates a scaling matrix.
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CreateScale(Vector3F) |
Creates a scaling matrix.
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CreateScale(Single, Single, Single) |
Creates a scaling matrix.
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CreateTranslation(Vector3F) |
Creates a translation matrix from a vector.
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CreateTranslation(Single, Single, Single) |
Creates a translation matrix from the given values.
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Decompose(Vector3F, Matrix33F, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components.
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Decompose(Vector3F, QuaternionF, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components.
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DecomposeFast(Vector3F, Matrix33F, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components. (This method is
faster than Decompose(Vector3F, Matrix33F, Vector3F), but the matrix
must be a valid 3D scale/rotation/translation (SRT) matrix.)
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DecomposeFast(Vector3F, QuaternionF, Vector3F) |
Decomposes the matrix into the scale, translation, and rotation components. (This method is
faster than Decompose(Vector3F, QuaternionF, Vector3F), but the
matrix must be a valid 3D scale/rotation/translation (SRT) matrix.)
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Divide |
Divides a matrix by a scalar.
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Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
Equals(Matrix44F) |
Indicates whether the current object is equal to another object of the same type.
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FromXna | ||
GetColumn |
Gets a column as Vector4F.
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GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetRow |
Gets a row as Vector4F.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Invert |
Inverts the matrix.
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Multiply(Single, Matrix44F) |
Multiplies a matrix by a scalar.
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Multiply(Matrix44F, Matrix44F) |
Multiplies two matrices.
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Multiply(Matrix44F, Vector4F) |
Multiplies a matrix with a column vector.
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Negate |
Negates a matrix.
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SetColumn |
Sets a column from a Vector4F.
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SetRow |
Sets a row from a Vector4F.
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Subtract |
Subtracts two matrices.
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ToArray1D |
Converts this matrix to an array of float values.
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ToArray2D |
Converts this Matrix44F to a 2-dimensional float array.
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ToArrayJagged |
Converts this Matrix44F to a jagged float array.
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ToList |
Converts this matrix to a list of float values.
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ToMatrix44D | ||
ToMatrixF | ||
ToString |
Returns the string representation of this matrix.
(Overrides ValueTypeToString.) | |
ToString(IFormatProvider) |
Returns the string representation of this matrix using the specified culture-specific format
information.
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ToXna | ||
TransformDirection |
Transforms a direction vector (or tangent vector).
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TransformNormal |
Transforms a normal vector.
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TransformPosition |
Transforms a position.
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Transpose |
Transposes this matrix.
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TryInvert |
Inverts the matrix if it is invertible.
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