| ElasticEaseSpringiness Property |
Gets or sets the stiffness of the spring.
Namespace: DigitalRune.Animation.EasingAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public float Springiness { get; set; }
Public Property Springiness As Single
Get
Set
public:
property float Springiness {
float get ();
void set (float value);
}
member Springiness : float32 with get, set
Property Value
Type:
Single
The stiffness of the spring. The springiness determines how fast the amplitude of the
oscillations grows (in case of the ease-in). A value of 0 means that the amplitude grows
linearly.
The value must be greater than or equal to 0. Negative values are internally clamped to 0.
The default value is 3.
See Also