| Vector4FTraitsBlendNext Method |
Blends the given animation value to the current value.
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void BlendNext(
ref Vector4F value,
ref Vector4F nextValue,
float normalizedWeight
)
Public Sub BlendNext (
ByRef value As Vector4F,
ByRef nextValue As Vector4F,
normalizedWeight As Single
)
public:
virtual void BlendNext(
Vector4F% value,
Vector4F% nextValue,
float normalizedWeight
) sealed
abstract BlendNext :
value : Vector4F byref *
nextValue : Vector4F byref *
normalizedWeight : float32 -> unit
override BlendNext :
value : Vector4F byref *
nextValue : Vector4F byref *
normalizedWeight : float32 -> unit
Parameters
- value
- Type: DigitalRune.Mathematics.AlgebraVector4F
In/Out: The current animation value. (The intermediate result of the blend operation).
- nextValue
- Type: DigitalRune.Mathematics.AlgebraVector4F
In: The next animation value which should be blended to value.
- normalizedWeight
- Type: SystemSingle
The normalized weight of nextValue. ('Normalized' means that the sum of
the animation weights need to be 1.)
Implements
IAnimationValueTraitsTBlendNext(T, T, Single)See Also