| SceneNodeReaderRead Method (ContentReader, SceneNode) |
Reads a strongly typed object from the current stream.
Namespace: DigitalRune.Graphics.ContentAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax protected override SceneNode Read(
ContentReader input,
SceneNode existingInstance
)
Protected Overrides Function Read (
input As ContentReader,
existingInstance As SceneNode
) As SceneNode
protected:
virtual SceneNode^ Read(
ContentReader^ input,
SceneNode^ existingInstance
) override
abstract Read :
input : ContentReader *
existingInstance : SceneNode -> SceneNode
override Read :
input : ContentReader *
existingInstance : SceneNode -> SceneNode
Parameters
- input
- Type: ContentReader
The ContentReader used to read the object. - existingInstance
- Type: DigitalRune.Graphics.SceneGraphSceneNode
An existing object to read into.
Return Value
Type:
SceneNodeThe type of object to read.
See Also