  | StartPositionEffectorOnUninitialize Method  | 
 
Namespace: DigitalRune.Particles.EffectorsAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntaxprotected override void OnUninitialize()
Protected Overrides Sub OnUninitialize
protected:
virtual void OnUninitialize() override
abstract OnUninitialize : unit -> unit 
override OnUninitialize : unit -> unit 
RemarksNotes to Inheritors:
            When this method is called, the property 
ParticleSystem is 
            still set. The property is automatically set to 
 after this method was
            executed.
            
 
See Also