| FogScatteringSymmetry Property |
Gets or sets the scattering symmetry constant.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector3F ScatteringSymmetry { get; set; }
Public Property ScatteringSymmetry As Vector3F
Get
Set
public:
property Vector3F ScatteringSymmetry {
Vector3F get ();
void set (Vector3F value);
}
member ScatteringSymmetry : Vector3F with get, set
Property Value
Type:
Vector3F
The scattering symmetry constant for red, green and blue. Each component must be in the
range ]-1, 1[. The default value is (0, 0, 0).
Remarks
If this value is (0, 0, 0), then the fog color is uniform. Any other values create a
non-uniform color where the color depends on the most important
DirectionalLight (usually the sunlight). Positive values create more forward
scattering which make the fog brighter in the direction to the directional light. Different
values for scattering of red, green and blue can be set. This can be used to create more
forward scattering for red and green than for blue. This will give the fog color an
orange/reddish appearance when looking into the sun and a blueish appearance opposite the
sun.
See Also