BlurIsAnisotropic Property |
Namespace: DigitalRune.Graphics.PostProcessing
By default an isotropic filter kernel is used, which means that the filter is equal in all dimensions. The specified filter is equally applied to all pixels in x- and y-direction.
In contrast, an anisotropic filter kernel is adjusted for each pixel. Surface position and normal are read from the G-buffer and the filter kernel is scaled and rotated to match the underlying surface.
Currently, anisotropic filtering is only supported for separable filter kernels. IsSeparable must be set to .