| Pose Conversion (Pose to Matrix) |
Converts a pose to a 4x4 transformation matrix (XNA Framework). (Only available in the
XNA-compatible build.)
Namespace: DigitalRune.GeometryAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public static implicit operator Matrix (
Pose pose
)
Public Shared Widening Operator CType (
pose As Pose
) As Matrix
static implicit operator Matrix (
Pose pose
)
F# does not support the declaration of new casting operators.
Parameters
- pose
- Type: DigitalRune.GeometryPose
The pose.
Return Value
Type:
MatrixA 4x4-matrix that represents the same transformation as the pose.
Remarks
This method is available only in the XNA-compatible build of the DigitalRune.Geometry.dll.
See Also