| ImageBillboardSoftness Property |
Gets or sets the softness - see remarks.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float Softness { get; set; }
Public Property Softness As Single
Get
Set
public:
property float Softness {
float get ();
void set (float value);
}
member Softness : float32 with get, set
Property Value
Type:
Single
The softness of the billboard:
0 ... Disabled: The billboard is rendered with hard edges.
-1 or NaN ... Automatic: The thickness of the billboard is determined automatically.
>0 ... Manual: The value defines the thickness of the billboard (= soft particle distance
threshold).
The default value is 0.
Remarks
A regular billboard is rendered using a textured quad, which creates hard edges when it
intersects with other geometry in the scene. A soft billboard (same as "soft particles")
has a volume and creates soft transitions when it intersects with other geometry.
See Also