SweepAndPruneSpaceT Class |
Namespace: DigitalRune.Geometry.Partitioning
The SweepAndPruneSpaceT type exposes the following members.
Name | Description | |
---|---|---|
SweepAndPruneSpaceT |
Initializes a new instance of the SweepAndPruneSpaceT class.
|
Name | Description | |
---|---|---|
Add |
Adds an item to the BasePartitionT.
(Inherited from BasePartitionT.) | |
Clear |
Removes all items from the BasePartitionT.
(Inherited from BasePartitionT.) | |
Clone |
Creates a new BasePartitionT that is a clone (deep copy) of the current
instance.
(Inherited from BasePartitionT.) | |
CloneCore |
Makes the instance a clone (deep copy) of the specified BasePartitionT.
(Overrides BasePartitionTCloneCore(BasePartitionT).) | |
Contains |
Determines whether the BasePartitionT contains a specific value.
(Inherited from BasePartitionT.) | |
CopyTo | (Inherited from BasePartitionT.) | |
CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
BasePartitionT derived class.
(Overrides BasePartitionTCreateInstanceCore.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetEnumerator |
Returns an enumerator that iterates through the collection.
(Inherited from BasePartitionT.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetOverlaps |
Gets overlaps of all items contained in this spatial partition.
(Inherited from BasePartitionT.) | |
GetOverlaps(Aabb) |
Gets the items that touch the given axis-aligned bounding box (AABB).
(Inherited from BasePartitionT.) | |
GetOverlaps(Aabb) |
Gets the items that touch the given axis-aligned bounding box (AABB).
(Overrides BasePartitionTGetOverlaps(Aabb).) | |
GetOverlaps(ISpatialPartitionT) |
Gets overlaps between all items of this spatial partition and the items of another spatial
partition.
(Inherited from BasePartitionT.) | |
GetOverlaps(Ray) |
Gets the items that touch the given ray.
(Inherited from BasePartitionT.) | |
GetOverlaps(Vector3F, Pose, ISpatialPartitionT, Vector3F, Pose) |
Gets overlaps between all items of this spatial partition and the items of another spatial
partition.
(Inherited from BasePartitionT.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Invalidate |
Invalidates the cached spatial information of all items in the spatial partition.
(Inherited from BasePartitionT.) | |
Invalidate(T) |
Invalidates the cached spatial information of the specified item.
(Inherited from BasePartitionT.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Remove |
Removes the first occurrence of a specific object from the BasePartitionT.
(Inherited from BasePartitionT.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Updates the internal structure of this ISpatialPartitionT.
(Inherited from BasePartitionT.) |
Name | Description | |
---|---|---|
Aabb |
Gets the axis-aligned bounding box (AABB) that contains all items.
(Inherited from BasePartitionT.) | |
Count |
Gets the number of items contained in the ICollectionT.
(Inherited from BasePartitionT.) | |
EnableSelfOverlaps |
Gets or sets a value indicating whether self-overlaps are computed.
(Inherited from BasePartitionT.) | |
Filter |
Gets or sets the filter that is used to filter overlaps of two items.
(Inherited from BasePartitionT.) | |
GetAabbForItem |
Gets or sets the method that computes the Aabb of an item.
(Inherited from BasePartitionT.) |
Name | Description | |
---|---|---|
IEnumerableTGetEnumerator |
Returns an enumerator that iterates through the collection.
(Inherited from BasePartitionT.) | |
IEnumerableGetEnumerator |
Returns an enumerator that iterates through a collection.
(Inherited from BasePartitionT.) | |
ICollectionTIsReadOnly |
Gets a value indicating whether the ICollectionT is read-only.
(Inherited from BasePartitionT.) | |
ISpatialPartitionTClone |
Creates a new spatial partition that is a clone (deep copy) of the current instance.
(Inherited from BasePartitionT.) |
This method is also known as "Sort and Sweep", "coordinate sorting", etc. The method is good for detecting overlaps of all objects in the spatial partition - it is a typical collision broad phase algorithm.