  | StartPositionEffectorParameter Property  | 
            Gets or sets the name of the particle parameter that is initialized.
            (A varying or uniform parameter of type 
Vector3F.)
            
 
Namespace: DigitalRune.Particles.EffectorsAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax[ParticleParameterAttribute(ParticleParameterUsage.Out)]
public string Parameter { get; set; }<ParticleParameterAttribute(ParticleParameterUsage.Out)>
Public Property Parameter As String
	Get
	Set
public:
[ParticleParameterAttribute(ParticleParameterUsage::Out)]
property String^ Parameter {
	String^ get ();
	void set (String^ value);
}[<ParticleParameterAttribute(ParticleParameterUsage.Out)>]
member Parameter : string with get, set
Property Value
Type: 
String
            The name of the particle parameter that is initialized.
            (Parameter type: varying or uniform, value type: 
Vector3F) 
            The default value is "Position".
            
Remarks
            This property needs to be set before the particle system is running. The particle effector 
            might ignore any changes that occur while the particle system is running.
            
See Also