Anti-Aliasing |
DigitalRune Graphics supports different anti-aliasing methods.
This topic contains the following sections:
Multisample Anti-Aliasing (MSAA) is supported by the XNA Framework: See MSDN: Enabling Antialiasing (Multisampling).
However, MSAA is not compatible with the light pre-pass renderer ("deferred lighting") as implemented in the examples. It is recommended to use Fast Approximate Anti-Aliasing (FXAA) or Enhanced Subpixel Morphological Anti-Aliasing (SMAA) instead.
Fast Approximate Anti-Aliasing (FXAA) is implemented as a post-process filter. See FxaaFilter.
Enhanced Subpixel Morphological Anti-Aliasing (SMAA) is implemented as a post-process filter. See SmaaFilter.