| PoseMultiply Operator (Pose, Vector4F) |
Multiplies the pose with a vector.
Namespace: DigitalRune.GeometryAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public static Vector4F operator *(
Pose pose,
Vector4F vector
)
Public Shared Operator * (
pose As Pose,
vector As Vector4F
) As Vector4F
public:
static Vector4F operator *(
Pose pose,
Vector4F vector
)
static let inline (*)
pose : Pose *
vector : Vector4F : Vector4F
Parameters
- pose
- Type: DigitalRune.GeometryPose
The pose. - vector
- Type: DigitalRune.Mathematics.AlgebraVector4F
The vector.
Return Value
Type:
Vector4FThe transformed vector.
Remarks
Multiplying a pose matrix with a vector is equal to transforming a vector from local space
to world space (or parent space for nested coordinate spaces).
See Also