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DigitalRuneUserDefinedCloudMapTexture Property
Gets or sets the cloud texture.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Texture2D Texture { get; set; }

Property Value

Type: Texture2D
The cloud texture.
Remarks
The cloud texture stores the transmittance of the sky. The transmittance is the amount of incident light that passes through a point in the sky. A value of 0 (black) means that the point in the sky is covered by clouds, a value of 1 (white) means that the sky is clear. Cloud textures are usually stored using single-channel surface formats, such as SurfaceFormat.Alpha8 (unsigned format, 8-bit alpha only).
See Also