| KinematicCharacterControllerResolvePenetrations Method |
Tries to move the character to the nearest position where it does not penetrate other
objects.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax public bool ResolvePenetrations()
Public Function ResolvePenetrations As Boolean
public:
bool ResolvePenetrations()
member ResolvePenetrations : unit -> bool
Return Value
Type:
Boolean if the character is in or moved to a non-penetrating position;
otherwise,
if the penetrations could not be resolved.
Remarks
This method does nothing if the character controller is disabled. For deep interpenetrations
this method might not find a solution. Penetrations are only removed up to the
penetration depth (see
AllowedPenetration).
See Also