Click or drag to resize
DigitalRuneIMaterial Interface
Defines the material (friction, bounciness, etc.) of a rigid body.

Namespace: DigitalRune.Physics.Materials
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public interface IMaterial

The IMaterial type exposes the following members.

Methods
  NameDescription
Public methodGetProperties
Gets the MaterialProperties for the given rigid body, position and shape feature.
Top
Remarks

A IMaterial defines the material properties of a rigid body. In simple cases the material properties of a rigid body are constant for the whole rigid body. In complex cases different parts of a single rigid body can have different properties or the material properties can change depending on the simulation time or other parameters.

See Also