| SwapChainPresentationTargetLock Property |
Gets or sets the synchronization object that is used to lock operations on graphics data.
Namespace: DigitalRune.Graphics.InteropAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Object Lock { get; set; }
Public Property Lock As Object
Get
Set
public:
property Object^ Lock {
Object^ get ();
void set (Object^ value);
}
member Lock : Object with get, set
Property Value
Type:
ObjectThe lock object.
Remarks
This property must be set when the game loop runs in a parallel thread instead of the UI
thread.
See Also