| AssetLoadHelperAssetLoaded Event |
Occurs after all fix-up actions were executed and the asset is fully loaded.
Namespace: DigitalRune.Graphics.ContentAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public event EventHandler<EventArgs> AssetLoaded
Public Event AssetLoaded As EventHandler(Of EventArgs)
public:
event EventHandler<EventArgs^>^ AssetLoaded {
void add (EventHandler<EventArgs^>^ value);
void remove (EventHandler<EventArgs^>^ value);
}
member AssetLoaded : IEvent<EventHandler<EventArgs>,
EventArgs>
Value
Type:
SystemEventHandlerEventArgsSee Also