  | AssetLoadHelperAssetLoaded Event | 
            Occurs after all fix-up actions were executed and the asset is fully loaded.
            
 
Namespace: DigitalRune.Graphics.ContentAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntaxpublic event EventHandler<EventArgs> AssetLoaded
Public Event AssetLoaded As EventHandler(Of EventArgs)
public:
 event EventHandler<EventArgs^>^ AssetLoaded {
	void add (EventHandler<EventArgs^>^ value);
	void remove (EventHandler<EventArgs^>^ value);
}member AssetLoaded : IEvent<EventHandler<EventArgs>,
    EventArgs>
Value
Type: 
SystemEventHandlerEventArgs
See Also