| StartVelocityBiasEffectorStrength Property |
Gets or sets a factor that is used to scale the bias velocity before adding it to the
particle velocity.
Namespace: DigitalRune.Particles.EffectorsAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax [ContentSerializerAttribute(Optional = true)]
public float Strength { get; set; }
<ContentSerializerAttribute(Optional := true)>
Public Property Strength As Single
Get
Set
public:
[ContentSerializerAttribute(Optional = true)]
property float Strength {
float get ();
void set (float value);
}
[<ContentSerializerAttribute(Optional = true)>]
member Strength : float32 with get, set
Property Value
Type:
Single
The strength of the bias, usually in the range [0, 1]. The default value is 1.
See Also