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DigitalRuneWaterNodeSkyboxReflection Property
Gets or sets the skybox that is reflected.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public SkyboxNode SkyboxReflection { get; set; }

Property Value

Type: SkyboxNode
The skybox that is reflected.
Remarks
Usually, you will want to set a PlanarReflection or a SkyboxReflection, but not both. If both are set then the renderer can choose one of them, or combine them (e.g. to blend to the skybox if some reflected rays are not inside the planar reflection texture).
See Also