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DigitalRuneWaterNode Class
Represents a body of water, e.g. a lake, river or an infinite ocean.
Inheritance Hierarchy

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public class WaterNode : SceneNode

The WaterNode type exposes the following members.

Constructors
  NameDescription
Public methodWaterNode
Initializes a new instance of the WaterNode class.
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Methods
  NameDescription
Public methodClone
Creates a new SceneNode that is a clone of the current instance (incl. all children).
Protected methodCloneCore
Makes the instance a clone (deep copy) of the specified SceneNode.
(Overrides SceneNodeCloneCore(SceneNode).)
Protected methodCreateInstanceCore
When implemented in a derived class, creates a new instance of the SceneNode derived class.
(Overrides SceneNodeCreateInstanceCore.)
Public methodDispose(Boolean)
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.)
Protected methodDispose(Boolean, Boolean)
Releases the unmanaged resources used by an instance of the SceneNode class and optionally releases the managed resources.
(Overrides SceneNodeDispose(Boolean, Boolean).)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInvalidate
Invalidates this scene node and all children.
(Inherited from SceneNode.)
Public methodIsUnderwater
Determines whether the specified world space position is underwater.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnParentChanged
Called when Parent was changed.
(Inherited from SceneNode.)
Protected methodOnPoseChanged
Raises the PoseChanged event.
(Inherited from SceneNode.)
Protected methodOnSceneChanged
Raises the SceneChanged event.
(Inherited from SceneNode.)
Protected methodOnShapeChanged
Raises the ShapeChanged event.
(Inherited from SceneNode.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodClearLastPose
Clears the LastPoseWorld property of the current scene node (and its descendants).
(Defined by SceneHelper.)
Public Extension MethodClearLastScale
Clears the LastScaleWorld property of the current scene node (and its descendants).
(Defined by SceneHelper.)
Public Extension MethodContains
Determines whether whether a scene node contains another scene node in its subtree.
(Defined by SceneHelper.)
Public Extension MethodGetAncestors
Gets the ancestors of the given scene node.
(Defined by SceneHelper.)
Public Extension MethodGetChildren
Gets the children of the given scene node.
(Defined by SceneHelper.)
Public Extension MethodGetDescendantsOverloaded.
Gets the descendants of the given scene node using a depth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetDescendants(Boolean)Overloaded.
Gets the descendants of the given scene node using a depth-first or a breadth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetLeaves
Gets the leaves of the scene node.
(Defined by SceneHelper.)
Public Extension MethodGetRoot
Gets the root node.
(Defined by SceneHelper.)
Public Extension MethodGetSceneNode
Gets a scene node by name from the subtree of the specified scene node.
(Defined by SceneHelper.)
Public Extension MethodGetSelfAndAncestors
Gets the scene node and its ancestors scene.
(Defined by SceneHelper.)
Public Extension MethodGetSubtreeOverloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetSubtree(Boolean)Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first or a breadth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetSubtreeAabb
Gets the AABB of the current subtree.
(Defined by SceneHelper.)
Public Extension MethodLookAt(Vector3F, Vector3F)Overloaded.
Rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.)
Public Extension MethodLookAt(Vector3F, Vector3F, Vector3F)Overloaded.
Moves and rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.)
Public Extension MethodSetInstanceAlpha
Sets the opacity (alpha) of a scene node - see remarks.
(Defined by SceneHelper.)
Public Extension MethodSetLastPose
Sets LastPoseWorld to the current PoseWorld.
(Defined by SceneHelper.)
Public Extension MethodSetLastScale
Sets LastScaleWorld to the current ScaleWorld.
(Defined by SceneHelper.)
Public Extension MethodSupportsInstanceAlpha
Determines whether the opacity of the scene node can be changed using SetInstanceAlpha(SceneNode, Single).
(Defined by SceneHelper.)
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Properties
  NameDescription
Public propertyAabb
Gets the axis-aligned bounding box (AABB) in world space.
(Inherited from SceneNode.)
Public propertyActualIsEnabled
Gets a value indicating whether this scene node is actually enabled. (The method checks the current scene node and its ancestors.)
(Inherited from SceneNode.)
Public propertyCastsShadows
Gets or sets a value indicating whether this scene node blocks the light and casts shadows.
(Inherited from SceneNode.)
Public propertyChildren
Gets or sets the children of this scene node.
(Inherited from SceneNode.)
Public propertyDepthBufferWriteEnable
Gets or sets a value indicating whether the water surface is rendered into the depth buffer.
Public propertyEnableUnderwaterEffect
Gets or sets a value indicating whether an underwater effect should be displayed if the camera is underwater.
Public propertyExtraHeight
Gets or sets the extra height added to the bounding shape.
Public propertyFlow
Gets or sets the water flow used to define water movement.
Public propertyIsDisposed
Gets a value indicating whether this scene node has been disposed of.
(Inherited from SceneNode.)
Public propertyIsEnabled
Gets or sets a value indicating whether this scene node is enabled. (May override children - see remarks.)
(Inherited from SceneNode.)
Public propertyIsRenderable
Gets or sets a value indicating whether this scene node can be rendered with a SceneNodeRenderer.
(Inherited from SceneNode.)
Public propertyIsShadowCasterCulled
Gets or sets a value indicating whether the occlusion culling determined that this scene node does not need to be rendered into the shadow map of the directional light.
(Inherited from SceneNode.)
Public propertyIsStatic
Gets or sets a value indicating whether this scene node is static (immobile).
(Inherited from SceneNode.)
Public propertyLastFrame
Gets or sets the number of the last frame in which the scene node was rendered.
(Inherited from SceneNode.)
Public propertyLastPoseWorld
Gets or sets the PoseWorld of the last frame.
(Inherited from SceneNode.)
Public propertyLastScaleWorld
Gets or sets the ScaleWorld of the last frame.
(Inherited from SceneNode.)
Public propertyMaxDistance
Gets or sets the maximum distance up to which the scene node is rendered. (Needs to be normalized - see remarks.)
(Inherited from SceneNode.)
Public propertyName
Gets or sets the name of this scene node.
(Inherited from SceneNode.)
Public propertyParent
Gets the parent scene node.
(Inherited from SceneNode.)
Public propertyPlanarReflection
Gets or sets the planar reflection.
Public propertyPoseLocal
Gets or sets the pose (position and orientation) relative to the parent scene node.
(Inherited from SceneNode.)
Public propertyPoseWorld
Gets or sets the pose (position and orientation) in world space.
(Inherited from SceneNode.)
Public propertyProxy
Gets or sets the proxy node.
(Inherited from SceneNode.)
Public propertyRenderData
Gets or sets the cached renderer data.
(Inherited from SceneNode.)
Public propertyScaleLocal
Gets or sets the scale relative to the parent scene node.
(Inherited from SceneNode.)
Public propertyScaleWorld
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.)
Public propertySceneData
Gets or sets scene data.
(Inherited from SceneNode.)
Public propertyShape
Gets (or sets) the bounding shape of this scene node.
(Inherited from SceneNode.)
Public propertySkyboxReflection
Gets or sets the skybox that is reflected.
Public propertySortTag
Gets or sets the sort tag.
(Inherited from SceneNode.)
Public propertyUserData
Gets or sets user-defined data.
(Inherited from SceneNode.)
Public propertyUserFlags
Gets or sets a 16-bit value which can be used to store user-defined information or flags.
(Inherited from SceneNode.)
Public propertyVolume
Gets or sets the shape which defines the water volume.
Public propertyWater
Gets or sets the water properties.
Public propertyWaves
Gets or sets the maps used to displace the water surface.
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Events
  NameDescription
Public eventSceneChanged
Occurs when the local subtree changed.
(Inherited from SceneNode.)
Public eventShapeChanged
Occurs when the Shape or ScaleWorld was changed.
(Inherited from SceneNode.)
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Explicit Interface Implementations
  NameDescription
Explicit interface implementationPrivate methodIDisposableDispose
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.)
Explicit interface implementationPrivate methodIGeometricObjectClone
Creates a new IGeometricObject that is a clone (deep copy) of the current instance.
(Inherited from SceneNode.)
Explicit interface implementationPrivate propertyIGeometricObjectPose
Gets the pose (position and orientation) in world space.
(Inherited from SceneNode.)
Explicit interface implementationPrivate eventIGeometricObjectPoseChanged
Occurs when the pose was changed.
(Inherited from SceneNode.)
Explicit interface implementationPrivate propertyIGeometricObjectScale
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.)
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Remarks

The appearance (color, reflection, refraction, etc.) of the water is defined by the property Water.

The Volume defines the surface and the underwater volume. If Volume is , an infinite water plane (e.g. for an ocean) is created. The top surface of the water volume should go through the local origin of the WaterNode. This is expected for depth-based water color computations.

The water supports planar reflections (see PlanarReflection) and cube map/skybox reflections (see SkyboxReflection). The water can flow into user-defined directions, defined in Flow. The water surface can also be displaced using a displacement map to create waves (see Waves).

WaterNodes are rendered by the WaterRenderer.

Cloning: When a WaterNode is cloned the properties Water, Volume, PlanarReflection, SkyboxReflection, Flow and Waves are copied by reference (shallow copy). The original and the cloned node will reference the same instances.

See Also