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DigitalRuneWaterNodeDepthBufferWriteEnable Property
Gets or sets a value indicating whether the water surface is rendered into the depth buffer.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool DepthBufferWriteEnable { get; set; }

Property Value

Type: Boolean
if the water surface is rendered into the depth buffer; otherwise, if the water does not change the depth buffer. The default value is .
See Also