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DigitalRuneSceneNodeIsShadowCasterCulled Property
Gets or sets a value indicating whether the occlusion culling determined that this scene node does not need to be rendered into the shadow map of the directional light.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool IsShadowCasterCulled { get; set; }

Property Value

Type: Boolean
if this scene node does not need to be rendered into the shadow map of the directional light; otherwise, .
Remarks
The OcclusionBuffer can determine if shadow caster is in the shadow of another shadow caster. If this is the case, IsShadowCasterCulled is set to and the scene node does not need to be rendered into the shadow map. This is only valid for the directional light which set during occlusion culling.
See Also