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DigitalRuneSkeletonHelperSetBonePoseAbsolute Method
Sets the bone transform to create a desired pose in model space.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public static void SetBonePoseAbsolute(
	this SkeletonPose skeletonPose,
	int boneIndex,
	SrtTransform bonePoseAbsolute
)

Parameters

skeletonPose
Type: DigitalRune.Animation.CharacterSkeletonPose
The skeleton pose.
boneIndex
Type: SystemInt32
The index of the bone.
bonePoseAbsolute
Type: DigitalRune.Animation.CharacterSrtTransform
The bone pose in model space.

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type SkeletonPose. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
Exceptions
ExceptionCondition
ArgumentNullExceptionskeletonPose is .
See Also