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DigitalRuneSkeletonHelperGetChain Method
Gets the bone indices of a bone chain.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public static void GetChain(
	this SkeletonPose skeletonPose,
	int startBoneIndex,
	int endBoneIndex,
	List<int> boneIndices
)

Parameters

skeletonPose
Type: DigitalRune.Animation.CharacterSkeletonPose
The skeleton pose.
startBoneIndex
Type: SystemInt32
Index of the start bone (root of the chain). Can be -1.
endBoneIndex
Type: SystemInt32
Index of the end bone (tip of the chain). Must not be -1.
boneIndices
Type: System.Collections.GenericListInt32
A list where the bone indices should be stored. Must not be . The list is cleared before the new bones are added.

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type SkeletonPose. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
Exceptions
ExceptionCondition
ArgumentNullExceptionskeletonPose or boneIndices is .
ArgumentExceptionstartBoneIndex and endBoneIndex do not form a valid bone chain.
See Also