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DigitalRuneTerrainClipmapEnableAnisotropicFiltering Property
Gets or sets a value indicating whether the clipmap is sampled using anisotropic filtering.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool EnableAnisotropicFiltering { get; set; }

Property Value

Type: Boolean
if the clipmap is sampled using anisotropic filtering; otherwise, . The default value is .
Remarks
On AMD GPUs it is also necessary to enable mipmaps (see EnableMipMap) for anisotropic filtering. This is not necessary on Intel or Nvidia GPUs. (Note that mipmap generation for terrain clipmaps is very expensive. Therefore, consider disabling anisotropic filtering on AMD GPUs.)
See Also