|  | TerrainClipmapEnableAnisotropicFiltering Property | 
            Gets or sets a value indicating whether the clipmap is sampled using anisotropic
            filtering.
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic bool EnableAnisotropicFiltering { get; set; }Public Property EnableAnisotropicFiltering As Boolean
	Get
	Set
public:
property bool EnableAnisotropicFiltering {
	bool get ();
	void set (bool value);
}member EnableAnisotropicFiltering : bool with get, set
Property Value
Type: 
Boolean if the clipmap is sampled using anisotropic filtering;
            otherwise, 
. The default value is 
.
            
 Remarks
Remarks
            On AMD GPUs it is also necessary to enable mipmaps (see 
EnableMipMap) for
            anisotropic filtering. This is not necessary on Intel or Nvidia GPUs. (Note that mipmap
            generation for terrain clipmaps is very expensive. Therefore, consider disabling anisotropic
            filtering on AMD GPUs.)
            
 See Also
See Also