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DigitalRuneTerrainClipmapMinLevel Property
Gets or sets the index of the first level which is actively used.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float MinLevel { get; set; }

Property Value

Type: Single
The index of the first level which is actively used. The default value is 0.
Remarks
Per default, all clipmap levels from index 0 (most detailed level) to index NumberOfLevels - 1 (least detailed level) are in use. In certain situations it makes sense to skip the most detailed levels, for example if player is high above the ground or moving very fast. For this case MinLevel can be set to a value in [0, NumberOfLevels - 1]. The clipmap renderer will not update the clipmap levels with an index smaller than MinLevel.
See Also