  | TerrainRoadLayerHeightTextureScale Property  | 
            Gets or sets the scale that is multiplied with samples of the height texture.
            (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntaxpublic float HeightTextureScale { get; set; }Public Property HeightTextureScale As Single
	Get
	Set
public:
property float HeightTextureScale {
	float get ();
	void set (float value);
}member HeightTextureScale : float32 with get, set
Property Value
Type: 
Single
            The scale that is multiplied with samples of the height texture. The default value is 1.
            
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            The HeightTextureScale and the HeightTextureBias can be used to
            modify the height samples read from the HeightTexture. The resulting height
            values is:
            
HeightTextureScale * value + HeightTextureBias
            If the standard TerrainNode with a DetailClipmap is
            used, the resulting height values need to be in the range [0, 1]. Values outside this range
            will be clamped.
            
See Also