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DigitalRuneRenderContextLodCameraNode Property
Gets or sets the camera that is used as reference for LOD calculations.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public CameraNode LodCameraNode { get; set; }

Property Value

Type: CameraNode
The camera that is used as reference for LOD calculations.
Remarks

LOD selection depends on the current camera (field-of-view) and the distance of the object to the camera. The LodCameraNode references the camera that is used for LOD computations.

In most cases the same camera is used for rendering as well as LOD calculations. In this case the same CameraNode instance needs to be assigned to CameraNode and LodCameraNode. LOD calculations will fail if the LodCameraNode is not set.

See Also