AnimationInstanceInvalidate Method |
Namespace: DigitalRune.Animation
This method needs to be called manually if the animation data (such as the begin time of an animation) is changed and other objects want to read the animation state in the same frame. If an animation instance has been invalidated, it will automatically recompute its state when State is read.
In is not necessary to explicitly call this method if Update(TimeSpan) is called. In this case the state of the animation will be recomputed automatically.