| GradientTextureSkyNodeColor Property |
Gets or sets the tint color of the sky.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector4F Color { get; set; }
Public Property Color As Vector4F
Get
Set
public:
property Vector4F Color {
Vector4F get ();
void set (Vector4F value);
}
member Color : Vector4F with get, set
Property Value
Type:
Vector4F
The tint color (using premultiplied alpha) which is multiplied to the color (and alpha)
from the gradient textures. The default value is opaque white (1, 1, 1, 1).
Remarks
This property can be used to tint the sky, change the brightness or change its opacity.
See Also