Click or drag to resize
DigitalRuneVertexAdjacency Class
Stores the adjacency lists for the vertices of a mesh. (For internal use only.)
Inheritance Hierarchy
SystemObject
  DigitalRune.Geometry.MeshesVertexAdjacency

Namespace: DigitalRune.Geometry.Meshes
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
[SerializableAttribute]
public class VertexAdjacency

The VertexAdjacency type exposes the following members.

Constructors
  NameDescription
Public methodVertexAdjacency
Initializes a new instance of the VertexAdjacency class.
Top
Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
Fields
  NameDescription
Public fieldListIndices
The start indices of the adjacency list of a given vertex.
Public fieldLists
The adjacency lists of all vertices stored in a single array.
Top
Remarks

An adjacency list is a list of indices. Each entry is the index of an adjacent vertex.

The adjacency list of vertex i starts at Lists[ListIndices[i]] and ends at Lists[ListIndices[i + 1] - 1].

See Also