| ParticleEffectorInitializeParticles Method |
Initializes new particles.
Namespace: DigitalRune.ParticlesAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void InitializeParticles(
int startIndex,
int count,
Object emitter
)
Public Sub InitializeParticles (
startIndex As Integer,
count As Integer,
emitter As Object
)
public:
void InitializeParticles(
int startIndex,
int count,
Object^ emitter
)
member InitializeParticles :
startIndex : int *
count : int *
emitter : Object -> unit
Parameters
- startIndex
- Type: SystemInt32
The index of the first particle to initialize. - count
- Type: SystemInt32
The number of particles to initialize. - emitter
- Type: SystemObject
The emitter that triggered the particle creation. This can be an effector, another object or
.
Remarks
This method is automatically called by the particle system after new particles have been
created.
See Also