ParticleEffector Class |
Namespace: DigitalRune.Particles
The ParticleEffector type exposes the following members.
Name | Description | |
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ParticleEffector |
Initializes a new instance of the ParticleEffector class.
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Name | Description | |
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BeginUpdate |
Called when the particle system begins its update.
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Clone |
Creates a new ParticleEffector that is a clone of the current instance.
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CloneCore |
Makes the instance a clone of the specified ParticleEffector.
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CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
ParticleEffector derived class.
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EndUpdate |
Called when the particle system finishes its update.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Initialize |
Initializes this particle effector.
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InitializeParticles |
Initializes new particles.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnBeginUpdate |
Called when BeginUpdate(TimeSpan) was called.
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OnEndUpdate |
Called when BeginUpdate(TimeSpan) was called.
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OnInitialize |
Called when Initialize was called.
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OnInitializeParticles |
Called when InitializeParticles(Int32, Int32, Object) was called.
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OnRequeryParameters |
Called when RequeryParameters was called.
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OnUninitialize |
Called when Uninitialize was called.
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OnUpdateParticles |
Called when UpdateParticles(TimeSpan, Int32, Int32) was called.
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RequeryParameters |
Requeries the particle parameters.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Uninitialize |
Uninitializes this particle effector.
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UpdateParticles |
Updates particles.
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Name | Description | |
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Enabled |
Gets or sets a value indicating whether this ParticleEffector is enabled.
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Name |
Gets the name of this particle effector.
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ParticleSystem |
Gets or sets the particle system.
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The particle effectors need to be added to a ParticleSystem. They define the behavior of the particle system and/or its particles. An effector has several properties and methods that are automatically set or called by the ParticleSystem. The members are used in the following order:
Cloning: A particle effector can be cloned. When a clone is created using Clone, a new particle effectors is returned for use in another particle system. Clone does not set the property ParticleSystem of the clone. See also remarks of derived classes.