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DigitalRuneGameObjectCollection Properties

The GameObjectCollection type exposes the following members.

Properties
  NameDescription
Public propertyComparer
Gets the generic equality comparer that is used to determine equality of keys in the collection.
(Inherited from KeyedCollectionString, GameObject.)
Public propertyCount (Inherited from CollectionGameObject.)
Protected propertyDictionary (Inherited from KeyedCollectionString, GameObject.)
Public propertyItemTKey
Gets the element with the specified key.
(Inherited from KeyedCollectionString, GameObject.)
Public propertyItemInt32
Gets or sets the element at the specified index.
(Inherited from CollectionGameObject.)
Protected propertyItems (Inherited from CollectionGameObject.)
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Explicit Interface Implementations
  NameDescription
Explicit interface implementationPrivate propertyIListIsFixedSize
Gets a value indicating whether the IList has a fixed size.
(Inherited from CollectionGameObject.)
Explicit interface implementationPrivate propertyICollectionTIsReadOnly (Inherited from CollectionGameObject.)
Explicit interface implementationPrivate propertyIListIsReadOnly
Gets a value indicating whether the IList is read-only.
(Inherited from CollectionGameObject.)
Explicit interface implementationPrivate propertyICollectionIsSynchronized
Gets a value indicating whether access to the ICollection is synchronized (thread safe).
(Inherited from CollectionGameObject.)
Explicit interface implementationPrivate propertyIListItem
Gets or sets the element at the specified index.
(Inherited from CollectionGameObject.)
Explicit interface implementationPrivate propertyICollectionSyncRoot
Gets an object that can be used to synchronize access to the ICollection.
(Inherited from CollectionGameObject.)
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See Also