| RigidBodyPoseChanged Event |
Occurs when the pose was changed.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public event EventHandler<EventArgs> PoseChanged
Public Event PoseChanged As EventHandler(Of EventArgs)
public:
virtual event EventHandler<EventArgs^>^ PoseChanged {
void add (EventHandler<EventArgs^>^ value);
void remove (EventHandler<EventArgs^>^ value);
}
abstract PoseChanged : IEvent<EventHandler<EventArgs>,
EventArgs>
override PoseChanged : IEvent<EventHandler<EventArgs>,
EventArgs>
Value
Type:
SystemEventHandlerEventArgsImplements
IGeometricObjectPoseChangedSee Also