| GlobalAreaOfEffectExclude Property |
Gets or sets the predicate that can be used to exclude rigid bodies from the area of effect.
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public Predicate<RigidBody> Exclude { get; set; }
Public Property Exclude As Predicate(Of RigidBody)
Get
Set
public:
property Predicate<RigidBody^>^ Exclude {
Predicate<RigidBody^>^ get ();
void set (Predicate<RigidBody^>^ value);
}
member Exclude : Predicate<RigidBody> with get, set
Property Value
Type:
PredicateRigidBody
The predicate that determines whether a rigid body is excluded from the area of effect. The
default value is
.
Remarks
If this predicate is , all rigid bodies of the simulation are in the
area of effect.
See Also