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DigitalRuneGlobalAreaOfEffectExclude Property
Gets or sets the predicate that can be used to exclude rigid bodies from the area of effect.

Namespace: DigitalRune.Physics.ForceEffects
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public Predicate<RigidBody> Exclude { get; set; }

Property Value

Type: PredicateRigidBody
The predicate that determines whether a rigid body is excluded from the area of effect. The default value is .
Remarks
If this predicate is , all rigid bodies of the simulation are in the area of effect.
See Also