| PostProcessorDefaultTargetFormat Property |
Gets or sets the default target format.
(This property is used by the
PostProcessorChain).
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public RenderTargetFormat DefaultTargetFormat { get; set; }
Public Property DefaultTargetFormat As RenderTargetFormat
Get
Set
public:
property RenderTargetFormat DefaultTargetFormat {
RenderTargetFormat get ();
void set (RenderTargetFormat value);
}
member DefaultTargetFormat : RenderTargetFormat with get, set
Property Value
Type:
RenderTargetFormat
The default target format. Per default, the
Width,
Height and
SurfaceFormat
are undefined.
Mipmap is
, and
DepthStencilFormat is
DepthFormat.None.
Remarks
This property is used by the
PostProcessorChain to choose the format of the
intermediate render target if this processor is executed in the middle of the
PostProcessorChain. For example, this is used by the
HdrFilter
to convert a
HdrBlendable input texture to an LDR
Color
(R8G8B8A8) texture.
See Also