| Triangle Structure |
Namespace: DigitalRune.Geometry.Shapes
The Triangle type exposes the following members.
| Name | Description | |
|---|---|---|
| Triangle(TriangleShape) |
Initializes a new instance of Triangle from a TriangleShape.
| |
| Triangle(Vector3F, Vector3F, Vector3F) |
Initializes a new instance of Triangle from three points.
|
| Name | Description | |
|---|---|---|
| Equals(Object) | (Overrides ValueTypeEquals(Object).) | |
| Equals(Triangle) |
Determines whether the specified Triangle is equal to the current
Triangle.
| |
| GetAabb |
Computes the axis-aligned bounding box (AABB) for this triangle positioned in world space
using the given Pose.
| |
| GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| ToString | (Overrides ValueTypeToString.) |
| Name | Description | |
|---|---|---|
| Equality |
Tests if two Triangles are equal.
| |
| Inequality |
Tests if two Triangles are different.
|
| Name | Description | |
|---|---|---|
| Aabb |
Gets the axis-aligned bounding box (AABB) for this triangle.
| |
| Item |
Gets or sets the vertex at the specified index.
| |
| Normal |
Gets the normal.
|
This is a lightweight structure. To define a triangle shape for IGeometricObject use TriangleShape.
Two Triangles are considered as equal if they contain the same vertices in the same order.