  | FocusManagerOnMoveFocus Method  | 
            Called when the focus should be moved to another control.
            
 
Namespace: DigitalRune.Game.UIAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntaxprotected virtual UIControl OnMoveFocus(
	bool moveLeft,
	bool moveRight,
	bool moveUp,
	bool moveDown,
	List<UIControl> focusableControls
)
Protected Overridable Function OnMoveFocus ( 
	moveLeft As Boolean,
	moveRight As Boolean,
	moveUp As Boolean,
	moveDown As Boolean,
	focusableControls As List(Of UIControl)
) As UIControl
protected:
virtual UIControl^ OnMoveFocus(
	bool moveLeft, 
	bool moveRight, 
	bool moveUp, 
	bool moveDown, 
	List<UIControl^>^ focusableControls
)
abstract OnMoveFocus : 
        moveLeft : bool * 
        moveRight : bool * 
        moveUp : bool * 
        moveDown : bool * 
        focusableControls : List<UIControl> -> UIControl 
override OnMoveFocus : 
        moveLeft : bool * 
        moveRight : bool * 
        moveUp : bool * 
        moveDown : bool * 
        focusableControls : List<UIControl> -> UIControl Parameters
- moveLeft
 - Type: SystemBoolean
If set to  the focus should move left. - moveRight
 - Type: SystemBoolean
If set to  the focus should move right. - moveUp
 - Type: SystemBoolean
If set to  the focus should move up. - moveDown
 - Type: SystemBoolean
If set to  the focus should move down. - focusableControls
 - Type: System.Collections.GenericListUIControl
The focusable controls of the current focus scopes. 
Return Value
Type: 
UIControlThe target control that should receive the focus.
See Also