|  | Vector4TraitsCreate Method | 
            Creates an animation value. (If the animation value is a heap object, then method reuses any
            previously recycled instance or allocates a new instance if necessary.)
            
 
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
 Syntax
Syntaxpublic void Create(
	ref Vector4 reference,
	out Vector4 value
)
Public Sub Create ( 
	ByRef reference As Vector4,
	<OutAttribute> ByRef value As Vector4
)
public:
virtual void Create(
	Vector4% reference, 
	[OutAttribute] Vector4% value
) sealed
abstract Create : 
        reference : Vector4 byref * 
        value : Vector4 byref -> unit 
override Create : 
        reference : Vector4 byref * 
        value : Vector4 byref -> unit Parameters
- reference
- Type: Vector4
 In: A reference value. This value serves as a reference for allocating a new value of the 
            same type. For example, if value needs to be initialized with a certain
            settings, the settings can be copied from reference.
- value
- Type: Vector4
 Out: A new animation value.
Implements
IAnimationValueTraitsTCreate(T, T) See Also
See Also