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DigitalRuneTriangleMeshShapeIsTwoSided Property
Gets or sets a value indicating whether the mesh is two-sided.

Namespace: DigitalRune.Geometry.Shapes
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public bool IsTwoSided { get; set; }

Property Value

Type: Boolean
if this mesh is two-sided; otherwise, . The default is .
Remarks
Per default, the collision detection treats the triangle mesh as one-sided (IsTwoSided is ); that means, only the front side of a triangle is solid. If the collision detection is used in a physics simulation, then objects can pass through the back side of a triangle. IsTwoSided can be set to to treat the mesh as two-sided (double-sided).
See Also