![]() | LodSelection Structure |
Namespace: DigitalRune.Graphics.SceneGraph
The LodSelection type exposes the following members.
Name | Description | |
---|---|---|
![]() | Equals(Object) |
Determines whether the specified Object, is equal to this instance.
(Overrides ValueTypeEquals(Object).) |
![]() | Equals(LodSelection) |
Indicates whether the current object is equal to another object of the same type.
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![]() | GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
---|---|---|
![]() ![]() | Equality |
Compares two LodSelections to determine whether they are the same.
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![]() ![]() | Inequality |
Compares two LodSelections to determine whether they are different.
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Name | Description | |
---|---|---|
![]() | Current |
The current LOD node.
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![]() | CurrentIndex |
The index of the current LOD.
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![]() | Next |
The next LOD node, if the object is transitioning between two LODs.
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![]() | NextIndex |
The index of the next LOD, if the object is transitioning between two LODs.
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![]() | Transition |
The transition progress [0, 1[, if the object is transitioning between two LODs.
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